Course details
UX Design
Learn how people really decide and act, then design for it. You will diagnose why a behavior is not happening, choose between doing the work for the user, building a habit, or supporting a careful decision, and define the outcome, actor and action a product exists for — all on one small savings app.
Course curriculum
Human Decision Making5 lessons
Meet the models behind behavior design: fast and slow thinking, the biases behavioral economics has catalogued, BJ Fogg's motivation–ability–prompt model, the CREATE funnel from cue to action, and the ethics of nudging.
Behavior Change Strategies5 lessons
Place any behavior on the spectrum from 'the product does it' to 'the user thinks it through', classify it with Fogg's Behavior Grid, and learn the three ways to cheat: smart defaults, making it incidental, and automating the repetition.
Make or Change Habits5 lessons
See every habit as a loop of cue, routine and reward, then learn four ways to change an unwanted one: avoid the cue, replace the routine, interrupt it with a conscious pause, and crowd it out with something better.
Support Conscious Action4 lessons
Some behaviors cannot be automated or made habitual. Close knowledge and confidence gaps, put the real trade-off in view, strip away options and mental work that do not matter, and turn good intentions into when-then plans.
Understanding the Product4 lessons
Before any screen, pin down the target outcome in the real world, the actor whose behavior creates it, and the one concrete action to design for — then capture that actor in a research-based persona.
